
- Xbox360 control emulator mac for free#
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- Xbox360 control emulator mac install#
- Xbox360 control emulator mac driver#
The 10-29-14 OSX64 version doesn’t appear to support input debugging. After that, I looked into your suggestion. I forgot that I had a backup of a working config. I got it working again, with the same issues as before. I’m not the kind of person that needs to be spoonfed, but I’m amazed that there is no documentation to go by. Google searches all turn up stuff for RetroPie that doesn’t apply. I really have spent hours trying to get this set up properly. Where is it getting these numbers? How do I determine what the button numbers should be? When I bind a key, it gives a button number that’s different than whats in the Xbox controller cfgs. Which auto profile is it drawing from, Xbox wireless receiver or Xbox pad? Both are in udev and there’s no Xbox cfgs in the apple folder.

Xbox360 control emulator mac driver#
What should the input driver be set to, apple_input or udev? This happens both in the RGUI and when you go into the menu options at the top of the computer screen and try to do it with point-and-click. Then after a few more bindings it locks up RetroArch. Hit it again and it binds the next one to that same button. After a couple of keys in, you hit a key and there’s no effect. Using bind all or individual binds in the RGUI was problematic. My nagging problems were that it wouldn’t recognize the right thumbstick at all and that in the Nestopia core, hitting start would bring up the RGUI.

Even after starting fresh and deleting my retroarch.cfg.

Xbox360 control emulator mac how to#
Until then, however, Microsoft's controller works perfectly well, and with a little bit of tweaking, you can get it to do whatever you need.Can someone direct me to instructions on how to get an Xbox360 controller working in RetroArch on a Mac? I have the tattiebogle driver installed and all the buttons and joysticks are working in the driver under system preferences.Īt one time I had it working somewhat, but in trying to fix the nagging problems I was having, I’ve ruined it so now that it wont even recognize the controller anymore. That app will let you map the Xbox 360 controller's buttons to standard mouse and keyboard functions, so you can use your controller to do anything you want.Īpple seems closer than ever to actually bringing full apps to the Apple TV, and when it does, you have to think it will also create some kind of controller device (or include that functionality directly in iOS somehow). But every once in a while you'll come across a game that requires you to use a keyboard, and for those times, you'll need to download a helper app, something like the Gamepad Companion (from the Mac App Store).
Xbox360 control emulator mac for free#
There is a very nice driver for the Xbox 360 controller available for free online, and it will cover you for a lot of games that already support controller setups. If the game you're trying to play doesn't directly support the controller, however, then things get a little more complicated. I haven't tried Steam's Big Picture mode on my Mac yet, but I presume it too will work just as well.

Xbox360 control emulator mac install#
And in some cases that's all you need - the OnLive app, for example, will make use of your controller right out of the box (which is actually easier than it works on Windows, incidentally, where you need to install an official driver), and there are other games around (I've been playing AirMech in my Chrome browser quite a bit lately) that will work great right away. The port on it is just a standard USB, so it should plug right into your Mac. In short, the best way to use a game controller with your Mac is just to use one of the better controllers out there: the wired version of Microsoft's Xbox 360 controller (or, if you wish, any compatible third-party version). TUAW reader Jon emailed in the other day to ask about possible game controllers for Mac, and while we've covered this issue before, it has definitely been a while.
